Math is a built-in object that has properties and methods for mathematical constants and functions. Not a function object.
Unlike the other global objects, Math is not a constructor. All properties and methods of Math are static. You refer to the constant pi as Math.PI and you call the sine function as Math.sin(x), where x is the method's argument. Constants are defined with the full precision of real numbers in JavaScript.
Math.EMath.LN2Math.LN10Math.LOG2EMath.LOG10EMath.PIMath.SQRT1_2Math.SQRT2Note that the trigonometric functions (sin(), cos(), tan(), asin(), acos(), atan(), atan2()) expect or return angles in radians. To convert radians to degrees, divide by (Math.PI / 180), and multiply by this to convert the other way.
Note that a lot of the math functions have a precision that's implementation-dependent. This means that different browsers can give a different result, and even the same JS engine on a different OS or architecture can give different results.
Math.abs(x)Math.acos(x)Math.asin(x)Math.atan(x)Math.atan2(y, x)Math.ceil(x)Math.cos(x)Math.exp(x)Math.floor(x)Math.log(x)Math.max([x[, y[, …]]])Math.min([x[, y[, …]]])Math.pow(x, y)baseexponent.Math.random()Math.round(x)Math.sin(x)Math.sqrt(x)Math.tan(x)Math.toSource() "Math".Created by Mozilla Contributors and licensed under CC-BY-SA 2.5