Some controls use the same methods.
For examples of the same methods look here.
Method | Description |
---|---|
Synth.GetType() | |
Synth.PlayMidiTune( tune ) | |
Synth.PlayNote( note ) | |
Synth.PlayTone( freq, dur ) | |
Synth.SetDelay( ms ) | |
Synth.SetDelayEnabled( enable ) | |
Synth.SetFeedback( feedback ) | |
Synth.SetFrequency( freq ) | |
Synth.SetNoteLength( dur ) | |
Synth.SetPhaser( drywet,rate,range,feedback ) | |
Synth.SetPhaserDryWet( drywet ) | |
Synth.SetPhaserEnabled( enable ) | |
Synth.SetPhaserFeedback( feedback ) | |
Synth.SetPhaserRange( range ) | |
Synth.SetPhaserRate( rate ) | |
Synth.SetVca( attack,decay,sustain,release ) | |
Synth.SetVcaAttack( AttackTimeInMS ) | |
Synth.SetVcaDecay( DecayTimeInMS ) | |
Synth.SetVcaEnabled( OnOff ) | |
Synth.SetVcaRelease( ReleaseTimeInMS ) | |
Synth.SetVcaSustain( SustainLevel ) | |
Synth.SetVcf( attack,decay,sustain,release,cutoff,resonance,depth ) | |
Synth.SetVcfAttack(AttackTimeInMS ) | |
Synth.SetVcfCutoff( CutoffFrequencyInHz ) | |
Synth.SetVcfDecay( DecayTimeInMS ) | |
Synth.SetVcfDepth( Depth ) | |
Synth.SetVcfEnabled( OnOff ) | |
Synth.SetVcfRelease(ReleaseTimeInMS ) | |
Synth.SetVcfResonance( float Resonance ) | 0-1 = 0 - 100% |
Synth.SetVcfSustain(float SustainLevel ) | 0 = Silent, 1= 100% |
Synth.SetVolume( left,right ) | |
Synth.SetWaveShape( shape ) | |
Synth.Start() |