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plugins:building_an_apk [2018/12/29 03:23]
114.125.22.141 [Building an APK]
plugins:building_an_apk [2018/12/30 01:25]
114.125.41.56 [Extracting assets]
Line 1: Line 1:
-<?php +====== Building an APK ====== 
-/** +The DroidScript ApkBuilder plugin allows you to export your apps to standard Android Package files (APK files). You can then distribute your apps to your friends or upload your them to Google Play for the whole world to try!
- * Customization of the english language file +
- * Copy only the strings that needs to be modified +
- */ +
-$lang['js']['nosmblinks'] = '';+
 ===== Usage ===== ===== Usage =====
 Once the ApkBuilder plugin is downloaded, you can create APK files by long pressing on your app icon in DroidScript and selecting the 'Build APK' option. Once the ApkBuilder plugin is downloaded, you can create APK files by long pressing on your app icon in DroidScript and selecting the 'Build APK' option.
Line 14: Line 10:
 not this: not this:
 <code>img = app.CreateImage( "/sdcard/DroidScript/MyApp/Img/myface.png" );</code> <code>img = app.CreateImage( "/sdcard/DroidScript/MyApp/Img/myface.png" );</code>
-===== Extracting assets ===== +<manifest xmlns:android="http://schemas.android.com/apk/res/android" 
-If your app is running a web server or streaming video from assets, then you will need to extract these assets from your APK to the internal sdcard when your app is first run. These assets can then be served/streamed from the there instead, because assets cannot be served or streamed from inside an APK.+    package="eu.chainfire.libsuperuser" 
 +    android:versionCode="1" 
 +    android:versionName="1.0">
  
-Another reason you might want to extract assets to the device's internal sdcard, is when you need to modify them in some way or allow the user to modify them at run time. For example you might have a template settings file or database file that should be extracted when the app is first run. You can handle the extraction of assets using the **app.IsNewVersion()** and **app.ExtractAssets()** methods.+    <uses-sdk android:minSdkVersion="4" android:targetSdkVersion="21" /> 
 +</manifest>
 ===== Using a build.json file ===== ===== Using a build.json file =====
 If you create a file called 'build.json' at the top level of your project, then you will be able to control certain aspects of the build process, such as the 'minSdkVersion' setting in the manifest, which sets the minimum version of Android that your app will run on. If you create a file called 'build.json' at the top level of your project, then you will be able to control certain aspects of the build process, such as the 'minSdkVersion' setting in the manifest, which sets the minimum version of Android that your app will run on.
plugins/building_an_apk.txt · Last modified: 2018/12/30 13:28 (external edit)